EXILECRAFTA CRAFTING BRAIN FOR PATH OF EXILE 2 CAST IRON · ACTIVE

THE ROOMS

One forge, eight rooms.

Each room does one job and says so in its own words. The quotes below are the rooms' real copy, and every specimen is drawn in code from the theme's own tokens.

01

Bench

Nothing is read until you paste.

The core loop. Paste the item, name the target, get one of six verdicts with the engine's computed chance on the next slam. Call hit or whiff before you spend; the bench grades you.

02

Sim

Run it here first. Your divs stay in your stash.

Mass simulation, one thousand to two hundred thousand practice runs. Distribution of slams-to-hit, expected spend, outcome split, and a second engine cross-checking the first. Nothing real is spent.

03

Codex

Search the local book. A name, number, or half-remembered word will do.

The whole crafting dataset, local and searchable: bases, mods, currency, essences, socketables, alloys, rune shapes. Weigh any base's mod pool by item level; every rule carries its provenance receipt.

04

Filters

The Forge writes the file; the game draws it.

The loot-filter editor. Pick a build profile and a strictness stop, tune the colours, and the room writes the real filter file into the game folder. The x-ray box shows which rule block catches any pasted item.

05

Planner

Line up the craft before the first spend.

Compose the target, set a budget cap in chaos, and read the routes back with per-method reach and expected cost. Nothing is spent in this room; the bench says the word.

06

Journal

History stays here.

The tape of your saved reads, kept on this PC. What actually hit, how your calls graded over time, and a ledger of saved crafts with tray price estimates.

07

Verdicts

Six words. Six ways the bar can look.

The reference room for the six stamps: gloss, bar behavior, next action, drawn from one real read of a sample item. Word and fill alone carry the call.

08

Kill Floor

Watch the floor go dark.

One map's drops lying where they fell, under each of the seven strictness stops. Move the stop and the floor goes dark one drop at a time: the exact share of loot each setting still shows.