EXILECRAFTA CRAFTING BRAIN FOR PATH OF EXILE 2 CAST IRON · ACTIVE

THE METHOD

One paste, four movements.

A craft in Runes of Aldur is a chain of small, expensive decisions. ExileCraft treats each one the same way: read the state, price the paths, run the odds, stamp the verdict. Nothing moves until you do.

[ 01 ] THE READ

The item arrives as text.

The game's own copy format carries everything: item class, rarity, base, quality, implicits, the rune seam, every modifier with its tier. The bench parses the paste against the local encyclopedia and holds the item as a state, not a screenshot. If a line cannot be placed, the read says which line and stops.

[ 02 ] THE SOLVE

Every legal path, priced.

Given the state and your target, the solver walks the methods that can still reach it: essence lines, recombination ladders, the one crafted slot, the one desecrated slot, alloys where they fit. Each route comes back with its expected cost in chaos and its chance per try. Dead ends are named as dead ends.

[ 03 ] THE SIMULATION

Run it here first.

The simulator plays the craft out ten thousand times on practice copies. The simulator dies ten thousand deaths so your base lives one good life. Your divs stay in your stash; what you get back is the distribution of spends, the percentile marks, and the split of endings. The proof page lets you run your cursor along one.

[ 04 ] THE VERDICT

Said once, with its gloss.

CONTINUE, BANK, RESTART, PRICE CHECK, STOP, NO VERDICT. Six stamps, each with its one-line gloss, each tied to the numbers underneath it. The stamp you see on the bench is the same stamp the tape remembers.

[ 05 ] HOUSE RULES

The forge has house rules.

  1. The market is a door you open. Prices stay empty until you press the market check. No background calls to the trade service, no silent valuations, ever. The button is the only key.
  2. Every number carries its receipt. Each figure on the bench is labelled by where it came from: read from the game's data, computed by the engine, modeled with its basis named, or marked unknown. The codex shows the receipt on demand.
  3. Unknown gets its own stamp. When the data cannot carry a number, the bench says NO VERDICT with the reason attached. A missing answer is an answer with its edges drawn.
  4. Your reads stay on your PC. The journal, the tape, the saved crafts: local files on your machine. Nothing leaves the forge unless you carry it out.
[ 06 ] THE LEAGUE WE READ — 0.5.X RUNES OF ALDUR

One crafted slot, one desecrated slot.

An item holds at most one crafted modifier and one desecrated modifier: both guaranteed, both one-shot. Alloys spend the crafted slot to guarantee a modifier and risk tearing one off to make room. The solver's routes respect these rules the same way the game enforces them, because the encyclopedia underneath is rebuilt from the league's own data.